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Gaming journal: Bioshock infinite | 03. In love with a girl named Elizabeth

Gaming journal: Bioshock infinite | randomjblog.com

Back when we saw those Bioshock Infinite trailers of Elizabeth running around with her titties heaved out in a corset, opening open portals to the 80's and using telekinesis to bring together a ball of plates and pottery, we all had a bit of a soft spot for Elizabeth. But once you get to play Bioshock Infinite, you may fall in love with her and become obsessed with finding out just what the deal is with her, her mysterious powers and her finger.

Elizabeth's story is tragic. Being locked away in a tower, treated like a guinea pig and being denied a normal life. You develop a strong level of empathy towards Elizabeth before you've even met her, due to what you see along the way left in the wake of those who had met her. So when you finally do get to meet her, what started off as a selfish act to wipe a debt, becomes a selfless act to better her life and her understanding of the world. Bioshock Infinite is pretty much an escort mission - but Elizabeth is so likeable, self sufficient and such a literal lifesaver that you never hate the game for it.

From a technical standpoint, Elizabeth's voice acting is perfect. Her animation is on a level with a Disney feature. You could even compare her looks outright to Belle of Beauty in the beast during the first half of the game before she changes into her now signature outfit. But in terms of what Elizabeth brings to the game from a gameplay perspective, not that much. Despite her power ability being able to open tears in time and bring in object from alternate times into the present, this isn't capitalized much within the gameplay. Elizabeth's tear opening abilities will provide you with a freight hook, some cover and a barrel of guns. And that's about it. She doesn't have the insane power of telekinesis as shown in an early trailer and neither can she bring people / creatures back to life, as shown in an early trailer. There is also no tear which allows you to bring through a train to off enemies...as shown in an early trailer. Elizabeth provides much of the emotional and moral weight of Bioshock Infinite. It's just a shame that her powers aren't woven more into the gameplay.

Whilst Elizabeth brings a lot of weight to DeWitt's character and the game as a whole, nobody else in Columbia seems to acknowledge her. Elizabeth has no health gauge and can't be shot at, so you don't have to worry about her Ashley style in Resident evil 4. But she's completely invisible to the enemy. They don't so much as shout that they can see her or even stand near her and beckon for her to come with them so they can take her back home, and it kinda breaks the illusion of the game. It's an illusion the game doesn't hold that well with any of the NPC's, but an allowance should have been made for Elizabeth so that the player feels as though she exists within the world of the game to the enemies. Even if you aren't required to watch her all of the time.

Elizabeth is still a great feat for a character though and Irrational did an amazing job with her. You grow to really care for her and become completely fascinated with her. You may play as DeWitt and not meet Elizabeth until a good hour into the game. But Elizabeth is the true main character of Bioshock Infinite.


MAGIC BITCHES. Put a rang own it.

Comments

  1. I'm so glad the game wasn't really an escort mission like they typically are in games. She can take care of herself and she even provides you with ammo and salts.

    Some of your quibbles are warrented but she is such a great character.

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